Trove is a sandbox massively multiplayer online role-playing game developed and published by Trion Worlds. Now moddable by Steam. The game was released on Microsoft Windows on July 9, 2015 and is currently in open beta on PlayStation 4 and Xbox One.


Players assume the role of one of multiple classes each with different play styles and abilities. After a brief tutorial players arrive in a central area called the ‘Hub’ In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. Each portal requires a minimum level to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal is of a specific color which is designed to indicate the quality of the ‘loot’ which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Higher Level Red portals have a better chance for to drop the rarer loot types.


Trove was first revealed on November 13, 2013 with players able to sign up to play the Alpha version of the game. Access to a closed Beta test was launched on September 25, 2014, a free week of Trove was out a month later on October 24–26, 2014. The game went in Open Beta on November 4, 2014. The console versions of the game went in open beta on December 13, 2016.

Character Customization

Any Weapon, Hat or mask that is placed in the craft station known as the Loot collector, will be destroyed but the style of that item will be added to the players library allowing the player to choose to use that items image as a vanity, instead of the item currently equipped. This applies to masks, hats and weapons only. The new image only affects the appearance of the character and provides an altered visual appearance only. Additionally any item which is destroyed in the loot collector also provides the player with resources, useful in upgrading other items or in crafting.

Game Environment

The Hub zone is the central Zone in Trove and acts as a meeting place for all players as well as a way of accessing the lower level worlds until players are able to craft their own world portals.

The Hub also includes a selection of crafting stations and an NPC who sells items used for fishing, an in game semi-profession, and sailing.

Each world zone contains various biomes that focus on a specific theme. These include Neon City, a world with structures designed to resemble a fictionalised image of the insides of a computer, Highlands, designed to resemble fields and forests, The Fae Forest, a dark fairy tale like zone and many, many others. (Dragonfire Peaks, Candoria, Treasure Isles, etc.)

Club World

The Club world is a zone without dungeons or enemies and is meant to be a central meeting area for members of the club. The Club leader and any other member of sufficient rank can freely build within the zone and can place items normally only placeable within player built homes. Additionally there are some items which can only be placed in Club Worlds.

Players can instantly travel from anywhere within the game straight to their club world.


There are numerous classes within Trove. Currently, these are the Dino Tamer, the Chloromancer, the Revenant, Lunar Lancer, Tomb Raiser, Boomeranger, Pirate Captain, Shadow Hunter, Ice Sage, Candy Barbarian, Neon Ninja, Dracolyte, Fae Trickster, Gunslinger, and the Knight.[18] Each Character has their own strengths and weaknesses making the play style for each varied.

Most classes are designed to resemble a particular Biome whilst others are said to be ‘roamer’ classes which do not originate from any particular biome, according to in game lore.


There are three Crafting professions, each with their own particular crafting stations. With each craft the level of the profession increases which in turn allows the player access to higher quality recipes for each increase of 50 levels, until the profession level reaches the maximum of 250.

The professions are:

  • Gardening: which can be used to obtain various useful items including animal feed which is necessary to craft certain mounts.
  • Ring crafting: which produces rings of various types. It is noted that rings can only be obtained from crafting as they are not received as rewards from defeated NPC enemies.
  • Rune crafting: which provides the crafter with various tomes or emblems which also benefit the player. Emblems alter the effect of the players ‘flask’ or heal potion allowing them to provide added time limited bonuses when a flask is consumed.

Battle Arena

The Battle Arena (a.k.a. Battleverse) is a newly released multiplayer PvP (Player versus Player) mode that allows players, or teams of players, to fight each other. PvP will only be allowed when entering a Battle Portal, taking players into a battle type arena. Ten players will be able to battle it out in a test of skill and team based cooperation.

Currently there are two types of gamemodes; Capture the Flag and Team Deathmatch. Other gamemodes will be released in future patches/updates.

  • Capture the Flag (CTF)

Capture the Flag is a game mode where two teams of trovians (five players for each team) battle against each other while having the main objective of capturing flags for each team. Each team must capture flags for their team in order, and the team with the most flags captured wins the game. In this game mode, you can’t use your mount and your wings. Everyone will get stats boosts and can pick a power ups to boost their stats further temporarily.

  • Team Deathmatch (TDM)

Team Deathmatch is a gamemode where two teams of trovians (Matches consist of 5v5 or 3v3) battle against each other with the main objective of killing each other’s team members. Each team must must kill off the enemy team, and the team with the most kills wins the game.

Trove Key Features:

  • An Infinite Sandbox – explore procedurally generated worlds, and go on to create your own!
  • Multiple Classes to Level – unlock and switch between an ever growing number of classes.
  • Dungeons to Explore – an unending stream of dungeons provide rewards and a sense of direction.
  • Mobile Homes – customize a Cornerstone plot and access it during your adventures.
  • Community Created Content – use a voxel editor to submit new items or dungeons to the game.
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